Photo Sphere Viewer
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    Type Alias CustomRenderer

    CustomRenderer: Pick<WebGLRenderer, "render"> & {
        getIntersections(
            raycaster: Raycaster,
            vector: Vector2,
        ): Intersection<
            Mesh<
                BufferGeometry<NormalBufferAttributes>,
                Material | Material[],
                Object3DEventMap,
            >,
        >[];
    }